Balancing tube game and apparatus
OwnerJack W. Miletichinventor
Life of this patent
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OwnerJack W. Miletichinventor
Estimating the term…
An amusement device in the form of a balancing tube game is described. In typical use, the balancing tube is balanced in a vertical orientation on a user's palm, finger, head, elbow, foot or wherever they wish to balance it. The balancing tube game comprises an elongated cylindrical tube with built-in tilt-sensing electronics and audible, visual and tactile feedback. The tilt-sensing electronics are adapted to sense whenever the tube tilts off-vertical by more than a predetermined critical angle. The built-in electronics comprise a microprocessor, tilt sensor, lights, a noise-generating element, such as a speaker, and a vibrator. Optionally, a motion sensor can be added so that game can confirm that it is being manipulated (rather than simply fixed in a vertical orientation). While playing the game, the user progresses through a predetermined series of game levels, each level being characterized by a specific set of lights, sounds and/or vibrations emanating from the game. Once the game is started, a first sequence of lights, sounds and/or vibrations begins to indicate that the game is in the first level. If the balancing tube remains balanced, the game progresses to a second level, indicated by a new set of lights sounds and/or vibrations. As long as the tube remains balanced, the game continues advancing through various game levels until a final level is reached. Throughout the levels, various lights illuminate on the balancing tube, sounds are emitted, and the vibrator may activate or deactivate.
A balancing tube game apparatus comprising:
A balancing tube game apparatus comprising:
A method of playing a game, comprising the steps of:
Dependencies are inferred from the claim text.