Game system and game information storage medium used for same
AssigneeNintendo Co., Ltd.
InventorsIwao Masuyama, Toshiaki Suzuki, Akira Tahara
Life of this patent
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Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
Claims6
A game system structured at least by two game apparatuses, wherein
- the two game apparatuses each have game program storage means to store a program, processing means to execute a game program, and a housing to be held by a player, and display means to display an image based on a result of processing by said processing means,
- at least one of the two game apparatuses being related to said housing and having change-state detecting means to detect at least one of an amount and a direction of a change applied to the housing,
- the game system further having data transmitting means connected to the two game apparatuses and for transmitting mutually-related data between the game apparatuses,
- a respective one of the game program storage means of the two game apparatuses having the following:
- game space data including image data to display a space for game play;
- and
- display control programs to cause said display means to display a game space based on the game space data, wherein
- said game program storage means of at least the other of said two game apparatuses further includes a simulation program to provide simulation based on an output of said change-state detecting means of said one game apparatus transmitted through said data transmitting means such that a state of the game space of the other of said game apparatuses is changed related to said at least one of an amount and a direction of a change applied to said housing of one of said game apparatuses.
A game system comprising:
- at least by two game apparatuses, each of the game apparatuses having a game program storage to store a program, a processor to execute a game program, a housing to be held by a player, and a display to display an image based on a result of processing by said processor, at least one of the two game apparatuses being related to said housing and having a change-state detector to detect at least one of an amount and a direction of a change applied to the housing,
- a data transmitter connected to the two game apparatuses and for transmitting mutually-related data between the game apparatuses,
- one of the game program storages of the two game apparatuses include:
- game space data including image data to display a space for game play;
- and
- display control programs to cause said display to display a game space based on the game space data,
- wherein said game program storage of at least the other of said two game apparatuses further includes a simulation program to provide simulation based on an output of said change-state detector of said one game apparatus transmitted through said data transmitter such that a state of the game space of the other of said game apparatuses is changed related to the at least one of an amount and a direction of a change applied to said housing of one of said game apparatuses.
Dependencies are inferred from the claim text.