Racing board game
AssigneeMattel, Inc.
InventorsBrian Yu, Jeannie Burns Hardie, Jim Keifer
Life of this patent
Estimating the term…
Abstract
The present invention provide rules of play and game components for a game in which players may win by correctly predicting the order in which the moving pieces will reach the finish line. Players may influence the movement of the playing pieces on the pathways by playing movement cards or cards invoking special rules.
Claims15
A method of playing a game by at least two players where the game includes a game board having at least one pathway having a beginning and an end, a plurality of tokens, and a plurality of playing components;
- the method comprising:
- randomly distributing a plurality of playing components to each player to form a hand of playing components for each player;
- recording each player's prediction of a finish order for the tokens;
- playing a player-selected playing component from the player's hand in order to move the token on the pathway;
- identifying an actual finish order for the tokens based on the order in which the tokens are moved across the pathway;
- comparing the actual finish order to each player's predicted finish order to determine the accuracy of the predicted finish order;
- and
- awarding points to each player based on the accuracy of the player's predicted finish order.
A method of playing a game by at least two players including a game board having at least one pathway with a beginning and an end, a plurality of tokens, and a plurality of playing components having a subset of general movement generators;
- the method comprising:
- randomly distributing a plurality of playing components to each player to form a hand of playing components for each player;
- recording each player's prediction of a finish order for the tokens;
- playing a player-selected playing component from the player's hand in order to move a token on the pathway;
- selecting any one of the tokens on the game board and moving the selected token when a general movement generator is played, wherein the selected token may not be moved again until each player has completed a turn;
- identifying an actual finish order for the tokens based on the order in which the tokens are moved across the pathway;
- comparing the actual finish order to each player's predicted finish order to determine the accuracy of the predicted finish order;
- and
- awarding points to each player based on the accuracy of the player's predicted finish order.
A method of playing a game, the game including a plurality of cards including token-specific movement cards and general movement cards, a plurality of distinguishable tokens, and a game board including a pathway having a start position and a finish position, the method comprising:
- placing the plurality of tokens at the start position;
- dealing a hand of cards to each player;
- each player taking turns playing cards and moving tokens on the game board, each turn comprising:
- drawing a card from the draw pile and adding it to the player's hand;
- selecting a card from the hand;
- playing the selected card on a playing surface;
- and
- moving a token associated with the token-specific card if the played card is a token-specific movement card;
- or
- selecting any token on the game board to move and moving the selected token if the played card is a general movement card.
Dependencies are inferred from the claim text.