API communications for vertex and pixel shaders
AssigneeMicrosoft Corporation
InventorsCharles F. Boyd, Michael A. Toelle
Life of this patent
Estimating the term…
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AssigneeMicrosoft Corporation
InventorsCharles F. Boyd, Michael A. Toelle
Estimating the term…
A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating. Advantageously, these API communications expose these very useful on-chip graphical algorithmic elements to a developer while hiding the details of the operation of the vertex shader and pixel shader chips from the developer.
A computer-readable medium having computer-executable instructions communicating between a 3-D graphics API of a host computing system having a main memory stack and a hardware procedural shader having on-chip register storage, wherein the computer-executable instructions perform:
A system for communicating between a 3-D graphics API of a host computing system having a main memory stack and a hardware procedural shader having on-chip register storage, comprising:
Dependencies are inferred from the claim text.