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US 7,111,846 B1Granted
Target game
AssigneeBig Monster Toys, LLC
InventorsJeffrey Breslow, Robert Civettini, Terry Webb, Samuel C. Unsicker, Zarko Stambolic
Life of this patent
Estimating the term…
Abstract
Described is a game including a base unit, a target area, a launch area, and an electronic controller. The target area is attached to the base unit and has multiple target sections. The launch area is attached to the base and is configured for bouncing a playing piece into one of the multiple target sections. The electronic controller is configured to monitor the target sections and control game play.
Claims24
A game comprising:
- a base unit;
- a target area attached to the base unit and having multiple target sections, the target area defining multiple, separate apertures, each aperture located in one of the multiple target sections;
- a launch area attached to the base and configured such that a playing piece tossed onto the launch area bounces into one of the multiple target sections and passes through the corresponding aperture of the target section;
- an optical detection system to detect which one of the multiple, separate apertures the playing piece passed through, the optical detection system comprising at least two optical detectors, each optical detector located near an associated one of the apertures, and a common optical emitter arranged such that a beam emitted from the emitter is received by the at least two optical detectors;
- an input configured to allow the player to select one of at least two game modes, wherein each of the two game modes has a different objective for game play;
- an electronic controller configured to:
- receive a signal from the optical detection system that indicates which aperture the playing piece passed through and to control game play based on which aperture the playing piece passed through;
- and
- control game play according to the game mode selected by a player of the game.
6 more elements
A game comprising:
- a base unit;
- a target area attached to the base unit and having multiple target sections, the target area defining multiple, separate apertures, each aperture located in one of the multiple target sections;
- means for receiving a playing piece such that the playing piece bounces into one of the multiple target sections and passes through the corresponding aperture of the target section;
- means for detecting which one of the multiple, separate apertures the playing piece passed through, the means for detecting which aperture the playing piece passes through comprising at least two optical detectors, each optical detector located near an associated one of the apertures, and a common optical emitter arranged such that a beam emitted from the emitter is received by the at least two optical detectors;
- an input configured to allow the player to select one of at least two game modes, wherein each of the two game modes has a different objective for game play;
- an electronic controller configured to:
- receive a signal from the optical detection system that indicates which aperture the playing piece passed through and to control game play based on which aperture the playing piece passed through;
- and
- control game play according to the game mode selected by a player of the game.
6 more elements
A game comprising:
- a base unit;
- a target area attached to the base unit and having multiple target sections, each target section including an aperture;
- a launch area attached to the base unit and configured such that a playing piece tossed onto the launch area bounces into one of the multiple target sections and passes through the corresponding aperture of the target section;
- an input configured to allow a player to select one of at least two game modes, wherein each of the two game modes has a different objective for game play;
- at least one sensor configured to detect when a playing piece passes through one of the apertures;
- and
- an electronic controller operatively connected to the input and the at least one sensor to control game play according to a game mode selected by the player.
4 more elements
A game comprising:
- a base unit;
- a target area attached to the base unit and having multiple target sections, each target section including an aperture that opens to a passage common to the apertures;
- a launch area attached to the base unit and configured such that a playing piece tossed onto the launch area bounces into one of the multiple target sections and passes unimpeded through the corresponding aperture of the target section directly into the passage common to the apertures;
- an optical detection system to detect which aperture the playing piece passed through to directly enter the passage common to the apertures;
- an input configured to allow the player to select one of at least two game modes, wherein each of the two game modes has a different objective for game play;
- an electronic controller configured to:
- receive a signal from the optical detection system that indicates which aperture the playing piece passes through and to control game play based on which aperture the playing piece passes through;
- and
- control game play according to a game mode selected by a player of the game.
6 more elements
Dependencies are inferred from the claim text.