Video game with a specific point of view selection device based on a parameter
AssigneeSquare Enix Co., Ltd.
InventorYasuhiro Sato
Life of this patent
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AssigneeSquare Enix Co., Ltd.
InventorYasuhiro Sato
Estimating the term…
Game scenes are flexibly switched to different points of view selected according to character status and game progress, thereby preventing a loss of interest in the game. A specified hit count HPX and threshold value T1 are compared, and if HPX>T1, control data is generated to display image X1 from a particular perspective. If (HPX>T1) is not true, HPX is compared with threshold value T2 (T1>T2>0). If HPX>T2, control data is generated to display image X2 from a particular perspective. If (HPX>T2) is not true, the maximum decrease D possible in the next attack is subtracted from HPX to calculate inferred value HP′, which is then compared with 0. If (HP′<=0) is not true, control data is generated to display image X3 from a particular perspective, but if HP′<=0, control data is generated to display image X4 from a particular perspective.
A computer-readable data recording medium that stores a video game program for displaying a plurality of characters, including a player character and enemy character, on screen and controlling a battle between the characters, the program causing a computer to:
A video game program for displaying a plurality of characters, including a player character and enemy character, on a screen, and controlling a battle between the player character and the enemy character, the program causing a computer to:
A video game processing method for a video game for displaying a plurality of characters, including a player character and enemy character, on a screen, and controlling a battle between the characters, the video game processing method comprising:
A video game processing apparatus, comprising:
Dependencies are inferred from the claim text.