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US 7,025,352 B2Granted
Game with multiple chambers
AssigneeMattel, Inc.
InventorJonathan Bedford
Life of this patent
Estimating the term…
Abstract
A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Claims15
A method of playing a game comprising:
- providing a game board including a plurality of chambers;
- providing a pathway beginning in a first chamber and ending in a second chamber, the pathway being comprised of a plurality of spaces;
- providing a start space for each chamber;
- providing a plurality of snare spaces for each chamber;
- providing a differentiable set of chamber-specific skill cards for each chamber;
- providing a player mover for each player;
- providing a die that includes movement indicia indicating a number of spaces the player mover may move and card indicia indicating that a skill card may be drawn;
- moving a player mover along the pathway by:
- rolling the die;
- and
- if movement indicia is rolled;
- moving the player mover the number of spaces indicated by the die;
- determining a type of space landed on by the player mover;
- and
- performing an action required by the type of space landed on by the player mover, if any;
- or
- if card indicia is rolled;
- drawing a chamber-specific skill card correlating to the chamber within which the player mover is located;
- determining the type of card drawn;
- and
- performing an action required by the type of card drawn.
18 more elements
A method of playing a game comprising:
- providing a pathway made up of a plurality of spaces;
- providing first and second chambers through which the pathway travels, each chamber including a portion of the pathway, a start space, and a plurality of snare spaces;
- providing a differentiable set of chamber-specific cards for each chamber;
- providing a random number generator capable of indicating the number of spaces to move and whether or not a card is to be drawn;
- providing a player mover for each player;
- all players initially placing their player movers in the start space in the first chamber;
- rolling the die;
- moving the player mover the number of spaces indicated by the die or, if the die indicates that a card is to be drawn, drawing a card from the set of chamber-specific cards corresponding to the chamber in which the player mover is located;
- if the player mover lands on a snare space, returning the player mover to the start space corresponding to the chamber in which the snare space was located.
6 more elements
A game comprising:
- rules for playing the game;
- a plurality of chambers;
- a pathway including a plurality of spaces, the pathway beginning in a first chamber and ending in a second chamber;
- a start space for each chamber, each start space bearing indicia identifying the start space as a start space;
- a plurality of snare spaces for each chamber;
- a differentiable set of chamber-specific skill cards for each chamber;
- a player mover for each player;
- and
- a random number generator;
- wherein each set of chamber-specific cards includes at least three different types of chamber-specific cards.
7 more elements
A game comprising:
- rules for playing the game;
- a plurality of chambers;
- a pathway including a plurality of spaces, the pathway beginning in a first chamber and ending in a second chamber;
- a start space for each chamber, each start space bearing indicia identifying the start space as a start space;
- a plurality of snare spaces for each chamber;
- a differentiable set of chamber-specific skill cards for each chamber;
- a player mover for each player;
- and
- a random number generator;
- wherein each chamber-specific card bears chamber-identifying indicia.
7 more elements
A game comprising:
- rules for playing the game;
- a plurality of chambers;
- a pathway including a plurality of spaces, the pathway beginning in a first chamber and ending in a second chamber;
- a start space for each chamber, each start space bearing indicia identifying the start space as a start space;
- a plurality of snare spaces for each chamber;
- a differentiable set of chamber-specific skill cards for each chamber;
- a player mover for each player;
- and
- a random number generator;
- wherein the pathway traverses a third chamber.
7 more elements
Dependencies are inferred from the claim text.