Matching card game and method of playing the same
OwnerEugene Mark Tan, Jeanne Berenice Taninventors
Life of this patent
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Abstract
A matching card game is provided. The object of the game is the speed with which a player can dispose of his cards before his opponent. The card game requires each player to react to card indicia with speed and keen sensitivity in order to facilitate speedy disposal of one's cards. The card game includes a card deck having base cards and variety cards which are embellished in various colors and indicia, as well as commands or actions such as pick 1 and jump 1. A die marked with indicia is utilized for choosing a dealer as well as for collecting the letters “S” “P” “E” “E” “D” by each round winner for determining ultimate game card winner.
Claims6
A matching card game comprising:
- a card deck, said card deck has a total of ninety-six cards, wherein said card deck is further defined as having:
- (a) base cards, each of said base cards is embellished in eight different colors which include green, blue, yellow, red, purple, orange, pink, and black, and
- (b) variety cards, said variety cards are ornamented with a spectrum of colors positioned in corners of each quadrant thereof;
- and
- a die, said die is defined as a small cube marked on each face thereof with individual indicia, wherein individual indicia includes an “S,” a “P,” an “E,” another “E,” a “D,” and a star, whereby said die is adapted to be thrown to come to rest at random on a flat surface.
A method of playing a matching card game, comprising the steps of:
- (a) seating players in a generally circular arrangement;
- (b) choosing a dealer by each player rolling die, whereupon a first player to roll a star is designated as the dealer;
- (c) shuffling card deck by chosen dealer;
- (d) distributing eight cards by the dealer to each player;
- (e) placing remaining cards by the dealer in a facedown pile;
- (f) turning first card off said facedown pile upward by the dealer so as to provide a face-up pile in addition to said facedown pile;
- (g) select initial player which is a first player to an immediate left of the dealer;
- (h) matching the first card by the initial player with a base card by letter,
- (i) color, or symbol, or plug a variety card, however, in the event present player is without a card being matchable to the first card or face-up card in the face-up pile, present player must draw from said face-down pile until receiving a matching card and placing the matching card face-up atop said face-up pile;
- (j) placing matching cards in remaining players' hands atop said face-up pile during an interval of play before a next player changes card suit, even if not such players' turn at play;
- (k) continuing card game until a player's last card is discarded;
- (l) shuffling all cards by the dealer in said face-up pile and placing card face-down while taking a last played face-up card and placing it atop a freshly shuffled face-down pile in the event all cards in said face-down pile are drawn before a player has discarded his/her last card;
- (m) wining a round of the card game by becoming first player to dispose of his/her cards and who therefore becomes round winner;
- (n) rolling said die once by said round winner to collect letters “S” “P” “E” “E” “D” or the star which enables said round winner to select a letter of choice;
- (o) selecting a succeeding dealer by choosing a player seated to an immediate right of previous dealer;
- (p) wining a required number of rounds by repeating steps (c) through (o) to become a first player to collect the letters “S” “P” “E” “E” “D” in order to become card game winner;
- (q) losing a turn at rolling said die upon said round winner rolling an already collected letter;
- and
- (r) winning an additional round to have an opportunity to collect a required letter, however said round winner is allowed to collect two “E” letters.
Dependencies are inferred from the claim text.