Video game with quick alternation of player characters
AssigneeSquare Enix Co., Ltd.
InventorsTakatsugu Nakazawa, Masaki Kobayashi
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AssigneeSquare Enix Co., Ltd.
InventorsTakatsugu Nakazawa, Masaki Kobayashi
Estimating the term…
Player characters can participate, quickly as alternated, in a battle while simplifying the alternating procedure. At the instant of a transfer to an acceptance of decisions on the player characters and actions, a standby state continues until a button is pushed, until an X-button is pushed, or until the actions for the player characters to execute are selected. When the button is pushed, a list of standby player characters is displayed to display the character names and characteristics of the characters. When the selections of the relief characters are received and selected by the player, the characters are alternated. When the X-button is pushed, the character alternations are restored. When the actions for the player characters to execute are selected, moreover, the operations for executing the decided actions are executed to end a series of player characters and the acceptance of the action decisions.
A computer-readable recording medium having such a program of a video game recorded to control a battle scene on a screen between a plurality of player characters and at least one enemy character,
A program of a video game for controlling a battle scene on a screen between a plurality of player characters and at least one enemy character,
A video game processing method for controlling a battle scene on a screen between a plurality of player characters and at least one enemy character, comprising:
A video game processing apparatus comprising:
A computer-readable recording medium having a program of a video game recorded to allow a plurality of players to participate in the video game through a network and to control a battle scene on a screen between a plurality of player characters and at least one enemy character,
A program of a video game for allowing a plurality of players to participate in the video game through a network and for controlling a battle scene on a screen between a plurality of player characters and at least one enemy character,
A video game processing method that allows a plurality of players to participate in the video game through a network and for controlling a battle scene on a screen between a plurality of player characters and at least one enemy character, comprising:
A video game processing apparatus comprising:
Dependencies are inferred from the claim text.