Card game for learning
AssigneeFunway Games, LLC
InventorRichard Dillhoff
Life of this patent
Estimating the term…
Abstract
A card game for learning entails competitive play between players. As the game proceeds, the winner of a match must recite out loud the facts of learning printed on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. Different decks for different age brackets and subjects are provided.
Claims24
A method of playing a card game for learning, the method comprising the steps of:
- providing a deck of cards that includes at least one fact area on every card, the fact area containing information being at least one of a complete factual statement and a complete equation;
- dealing the cards to players to provide each player a hand and to begin the card game, non-dealt cards forming a stack;
- without prompting, reciting at least one fact area on a card during the course of the card game so that the recitation provides an opportunity for learning the information associated with the fact area, and
- wherein the deck of cards includes four suits comprising hearts, clubs, diamonds, spades, and each suit including cards of rank.
A method of playing a card game for learning, the method comprising the steps of:
- providing a deck of cards that includes at least one fact area on every card, the fact area containing information being at least one of a complete factual statement and a complete equation;
- shuffling the deck of cards and placing the deck of cards facedown to create a stack and to begin the card game;
- turning over at least one card during the course of the game;
- without prompting, reciting at least one fact area during the course of the card game so that the recitation provides an opportunity for learning the information associated with the fact area, and
- wherein the deck of cards includes four suits and cards of rank.
A card deck for playing a card game and for learning subject information by repetitive audible recitation, the card deck comprising fifty two cards with four suits of hearts, spades, clubs, diamonds, and each suit containing thirteen cards of rank from 2 through 10, jack, queen, king, and ace, each of the fifty two cards including at least one fact area on the suit bearing face of each of the fifty two cards, the fact area including information being at least one of a complete factual statement and an equation, wherein the fact area includes a common noun or number across the four suits of a same rank and the equation includes a common number across the four suits of the same rank.
A method of playing a card game for learning, the method
- comprising the steps of:
- providing a deck of cards that includes at least one fact area on every card, the fact area containing information being at least one of a factual statement and a complete equation;
- providing at least one card to at least one player;
- without prompting, reciting at least one fact area on a card during the course of a card game so that the recitation provides an opportunity for learning the information associated with the fact area, and
- wherein the deck of cards includes suits and cards of rank, and the fact areas are associated with at least one of suits and ranks.
Dependencies are inferred from the claim text.