Autostereoscopic display driver
AssigneeKoninklijke Philips Electronics N.V.
InventorRichard J. Allen
Life of this patent
Estimating the term…
Abstract
A method of generating a plurality of images for display of a 3D scene from different viewpoints comprises generating a model of the scene using a homogenous coordinate system which uses first, second and third orthogonal axes and a homogeneity value. A first display image is obtained from a first viewpoint and one or more further display images are obtained by updating the a coordinate value of the first display image using the displacement value and the homogeneity value. The use of the homogeneity value reduces the complexity of the calculations required to obtain the further images by post processing.
Claims8
A method of generating a plurality of images for display of a 3D scene from different viewpoints, comprising:
- generating a model of the scone using a homogenous coordinate system which uses first, second and third orthogonal axes and a homogeneity value (w);
- obtaining a first display image from a first viewpoint by transforming vertex positions from the 3D scene into vertex positions in a frustum viewing region using a projection matrix, the projection matrix having terms derived from the position of the viewpoint relative to the frustum viewing region;
- and
- obtaining one or more further display images from one or more further viewpoints aligned along the first axis with the first viewpoint and displaced from the first viewpoint by a multiple of a displacement value (dx), by updating the first axis value of the first display image by an amount substantially equal to k*dx/w, where k is a constant for each of the one or more further display images.
Apparatus for generating a plurality of images of a 3D scene from different viewpoints, comprising:
- a memory device storing a model of the scene using a homogenous coordinate system which uses first, second and third orthogonal axes and a homogeneity value (w);
- a graphics processor for transforming vertex positions from the 3D scene into vertex positions in a frustum viewing region to define a first image in the viewing region, the graphics processor deriving a projection matrix in dependence on the position of the viewpoint relative to the frustum viewing region, the projection matrix being used to translate image coordinates from the 3D scene into the viewing region;
- wherein the graphics processor further comprises means for generating one or more further images from one or more further viewpoints aligned along the first axis with the first viewpoint and displaced from the first viewpoint by a multiple of a displacement value (dx), by updating the first axis value of the first image in the viewing region by an amount substantially equal to k*dx/w, where k is a constant for each of the one or more further display images.
Dependencies are inferred from the claim text.