A network game progress control method, which controls progress of a network baseball game, in which a batter character bats a ball object pitched by a pitcher character, played in a game space by users using a network game progress control system that comprises a first terminal device, which is used by a first user;
- a second terminal device, which is used by a second user different from said first user;
- and a network game server device, which is communicably connected via a network with said first and second terminal devices, wherein said network game progress control method comprises:
- a first game progress step, in which said first terminal device causes a game to progress in accordance with a first progress state determined by first event information for determining a game progress state;
- a first event information transmission step, in which said first terminal device transmits said first event information to said network game server device;
- a first event information transfer step, in which said network game server device transfers first event information, which is transmitted in said first event information transmission step, to said second terminal device, said first event information comprising pitch information for determining a movement of the ball object pitched by the pitcher character;
- a first event information reception step, in which said second terminal device receives first event information transferred in said first event information transfer step;
- a second game progress step in which said second terminal device causes a game to progress in accordance with a second progress state determined by second event information for determining the next game progress state after the game has been caused to progress in accordance with the first progress state determined by the first event information received in said first event information reception step, said second event information comprising batting information for determining a batting result of the batter character;
- a second event information transmission step, in which said second terminal device transmits said second event information to said network game server device,
- a second event information transfer step, in which said network game server device transfers second event information, which is transmitted in said second event information transmission step, to said first terminal device;
- a second event information reception step, in which said first terminal device receives second event information transferred in said second event information transfer step;
- and
- a third game progress step, in which said first terminal device causes a pitching action of said pitcher character to be temporarily suspended such that a batting action of said batter character does not begin until said batting information is received in said second event information reception step, and causes a game to progress in accordance with said second progress state after said batting information is received in said second event information reception step.