Cube insertion game
OwnerIoan Boeruinventor
Life of this patent
Estimating the term…
Abstract
A game comprises a frame and 82 cubical playing pieces, or playing cubes, 81 of which cubes are removably retained in the frame. For playing purposes, the playing cubes are divided into 3 groups: 27 scoring cubes, 54 blank cubes, and 1 pilot cube. During play cubes are inserted into the frame, forcing another cube to be ejected from the opposite side of the frame. A score is tallied for a player when a scoring cube is ejected from the frame.
Claims30
A game apparatus comprising:
- a) a first plurality of cubes each being approximately a particular unit length per side, said first plurality of cubes being arranged in a cubic center array having six square faces, each face being at least two of said unit lengths per side;
- b) a second plurality of cubes each being approximately the same size as said first plurality of cubes, said second plurality of cubes being arranged in six square side arrays, each side array being approximately the same size as said square faces of said center array, each said side array being disposed proximate to one of said square faces;
- c) at least one pilot cube of approximately the same size as said first and second pluralities of cubes;
- d) a generally cubic frame for receiving said center array and said side arrays;
- and
- e) retention means for removably retaining said cubes in said frame such that as one of said cubes is inserted into said frame, another of said cubes is ejected from the corresponding position on the opposite side of said frame.
A method of playing an insertion type game having a plurality of cubes configured for relative movement and arranged in a cubic center array and six side arrays, each side array disposed adjacent a side of said center array, at least one of said cubes in said center array being a scoring cube, and said cubes being releasably retained in a frame, wherein:
- a) a first player inserts said pilot cube into a first of said side arrays, thereby ejecting a cube from the side array on the opposite side of said frame;
- b) a second player inserts said ejected cube into one of said side arrays adjacent to said first side array;
- c) each subsequent player inserts the previously ejected cube into any side array;
- d) whenever a player ejects a scoring cube from said frame, the value of said scoring cube is added to said player's score, and said player removes said marking means from said scoring cube prior to insertion of said scoring cube into said frame by the next player;
- and
- e) the game is won by whichever player receives a majority of the total value of all said scoring cubes.
Dependencies are inferred from the claim text.