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US 6,871,853 B2Granted
Game with accumulable tokens
AssigneeMattel, Inc.
InventorJonathan Bedford
Life of this patent
Estimating the term…
Abstract
A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Claims25
A game comprising:
- a gameboard having:
- a player start/finish space;
- a chaser start space;
- a plurality of store spaces;
- and
- a pathway of connecting spaces linking the player start/finish space, the chaser start space, and store spaces to each other;
- a plurality of stores located on the store spaces,
- at least one store-specific token for each store;
- a random number generator;
- and
- a plurality of playing pieces including
- a first player mover having distinguishable characteristics;
- a second player mover having distinguishable characteristics:
- and
- a commonly controlled chaser.
12 more elements
A method for playing a game having a game board including a plurality of store spaces;
- a start/finish space;
- a chaser start space;
- a pathway of connecting spaces linking the store spaces, start/finish space, and chaser start space together;
- at least one store-specific token for each store space;
- a plurality of playing pieces including a mover for each player and a commonly controlled chaser, and a random number generator, the method comprising:
- moving the playing pieces on a game board in turns, wherein a first turn comprises:
- generating a first number with the random number generator;
- moving a first player mover the number of spaces indicated by the random number generator;
- generating a second number with the random number generator;
- and
- moving the commonly controlled chaser the number of spaces indicated by the random number generator;
- and
- a second turn comprises:
- generating a first number with the random number generator;
- moving a second player mover the number of spaces indicated by the random number generator;
- generating a second number with the random number generator;
- and
- moving the commonly controlled chaser the number of spaces indicated by the random number generator;
- penalizing a mover that is in the same space as the chaser;
- accumulating a store-specific token when a mover lands on a store space;
- and
- winning the game by accumulating one token from each store.
19 more elements
Dependencies are inferred from the claim text.