Wireless gaming system using standard cellular telephones
AssigneeUTStarcom, Inc.
InventorJan Vancraeynest
Life of this patent
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Abstract
A method for providing interactive wireless gaming using standard wireless communication devices comprising; receiving a target identity and a delivery location for a game related action from a first game subscriber, wherein the target identity corresponds to a second game subscriber; determining an actual location of the second game subscriber; comparing the actual location of the second game subscriber to the delivery location; and performing game related actions based on the comparison.
Claims13
A method for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the method comprising:
- (a) receiving at least an ordinate delivery location and a specified action in a short message for a chosen one of a plurality of game related actions from a first game subscriber;
- (b) obtaining an actual location of at least a second game subscriber based on the last known location of the second game subscriber to a location service center;
- (c) comparing the actual location to the delivery location;
- and
- (d) performing game related actions based on the comparison.
A method for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the method comprising:
- (a) receiving a target identity and a delivery location for a bullet from a first game subscriber in a short message, wherein the target identity corresponds to a second game subscriber;
- (b) obtaining an actual location of the second game subscriber;
- (c) comparing the actual location of the second game subscriber to the delivery location;
- (d) recording a hit or a miss based on the results of the comparison and other game related rules;
- and
- (e) sending notifications through a short message to the first game subscriber and the second game subscriber informing of the results of the bullet.
An apparatus for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the apparatus comprising:
- (a) a standard wireless communication device for transmitting a target identity and a delivery location for a game related action from a first game subscriber through a short message, wherein the target identity corresponds to a second game subscriber;
- (b) a second standard wireless communication device for obtaining an actual location of the second game subscriber through a location service center;
- (c) means for comparing the actual location of the second game subscriber to the delivery location;
- and
- (d) means for performing game related actions based on the comparison results.
A wireless gaming system for providing interactive gaming, wherein a plurality of subscribers participate in a wireless game by interacting with each other, the system comprising:
- (a) a wireless gaming network providing wireless communications between a plurality of wireless gaming subscribers through standard wireless communication devices;
- (b) a short message service center for processing short messages over the wireless gaming network;
- (c) a wireless gaming center for performing game related functions, wherein the wireless gaming center interacts with the wireless gaming network through short messages;
- and
- (d) a location service center for providing game subscriber locations to the wireless gaming center.
A computer program product embodied in a computer readable medium for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, comprising:
- (a) code means for receiving a target identity and a delivery location for one of a plurality of game related actions from a first game subscriber from a first standard wireless communication device through a short message, wherein the target identity corresponds to a second game subscriber;
- (b) code means for obtaining an actual location of the second game subscriber from a second standard wireless communication device through a location service center;
- (c) code means for comparing the actual location of the second game subscriber to the delivery location;
- and
- (d) code means for performing game related actions based on the comparison.
Dependencies are inferred from the claim text.