Texture rendering method, entertainment apparatus and storage medium
AssigneeSony Computer Entertainment Inc.
InventorsShinya Tsukizaki, Isamu Terasaka
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AssigneeSony Computer Entertainment Inc.
InventorsShinya Tsukizaki, Isamu Terasaka
Estimating the term…
In order to form an image by projecting a texture 520 at an arbitrary angle to an arbitrary position on a surface of an object 500 represented as a 3D model, texture data 520 is divided into texture lines 530 having a width of one dot and a length equal to the number of dots on one side of the texture. Then, supposed is a stereoscopic object 540 based on one texture line 530 that the texture line is extended in a light travel direction while possessing color information from an arrangement relationship between the texture line 530, object model 500 and virtual light source in the three dimensional space. The intersecting part 510 between the stereoscopic object 540 and the surface of the object model 500 is defined as a region for rendering the texture line, and thereby a stereoscopic object 540 is rendered onto the defined region.
A method for rendering a texture onto a surface of a first object model represented by a three-dimensional model, comprising:
An entertainment apparatus for carrying out a rendering process, comprising:
A storage medium readable by an information processing apparatus, having recorded therein a program for causing the information processing apparatus to execute a rendering process, said program comprising:
A program for causing an information processing apparatus to execute a rendering process, comprising:
A method for rendering a texture onto a surface of an object model represented by a three-dimensional model, comprising:
An entertainment apparatus for carrying out a rendering process, comprising:
Dependencies are inferred from the claim text.