A network game method for a server side game device for performing game processing on the basis of received data, that is configured so as to transmit and receive game data, via a network, to and from an input device provided with a monitor and an operating member, said network game method comprising the steps of:
- transmitting and receiving all entered data from the input device to the server without intended delay;
- performing game processing in response to all entered input data during a game;
- creating prescribed data corresponding to game results at the end of a game;
- transmitting said created prescribed data to said input device, via the network;
- and
- monitoring passage of a real time so that said transmission of said created prescribed data to said input device is delayed until a passage of a predetermined time period from a time of a termination of access to the input device after completion of the game and transmission via the network of the created prescribed data is performed in response to the passage of the predetermined time period.