Computer readable program product, game control method, and video game system
AssigneeSquare Enix Co., Ltd.
InventorsYasushi Kurosawa, Manabu Washio
Life of this patent
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Abstract
A computer readable program product stores a role playing game which sets items of equipment provided to a player character in accordance with an operational input, links special abilities with the items of equipment, increases a level of mastery of an item of equipment of a player character in accordance with fight experience between the player character and an enemy character, sets an AP value for a special ability linked with an item of equipment in accordance with the level of mastery of the item of equipment, and allows the player character to use a special ability after the AP value of that special ability reaches a value for acquisition of that special ability.
Claims25
A computer program product embodied on a computer-readable medium storing a game program for making a character use an item during progress of a game, the game program, when executed, causing a computer to perform an action comprising:
- providing at least one item, each item being linked with at least one ability to be given to the character for mastery in accordance with operation of a player;
- making the character possess an item, the character being controlled in accordance with an operation of the player;
- judging whether a level of mastery for the possessed item satisfies a predetermined condition, the level of mastery being determined in accordance with the character's use of the item;
- and
- when the level of mastery for the possessed item satisfies the predetermined condition, giving the character a different ability, linked with the item, for use in the game in accordance with a subsequent operation of the player.
A method of processing a game program making a character use an item in a progress of a game, the method comprising:
- providing at least one item, each item being linked with at least one ability to be given to a character for mastery in accordance with operation of a player;
- making a character possess an item, the character being controlled in accordance with operations of a player;
- judging a level of mastery for the possessed item, the level of mastery being determined in accordance with an activity of the character while possessing the item;
- and
- when the level of mastery for the possessed item satisfies a predetermined condition, giving the character a different ability, linked with the item, for use in the game in accordance with a subsequent operation of the player.
A game system making a character use an item during progress of a game, the system comprising:
- a unit that performs the game in accordance with a program;
- a memory that stores at least a part of the program;
- a display screen that displays the game being performed by the unit;
- and
- the unit, in accordance with the program,
- providing at least one item, each item being linked with at least one ability to be given to a character for mastery in accordance with an operation of a player;
- making the character possess an item, the character being controlled in accordance with an operation of the player;
- judging a level of mastery for the possessed item, the level of mastery being determined in accordance with an activity of the character while possessing the item;
- and
- when the level of mastery for the possessed item satisfies a predetermined condition, giving the character a different ability, linked with the item, for use in the game in accordance with a subsequent operation of the player.
Dependencies are inferred from the claim text.