Memory device, controller, and electronic device
AssigneeSega Enterprises, Ltd.
InventorsAtsunori Himoto, Kenji Tosaki, Madoka Nakayama, Miyuki Yasuoka, Koji Tsuchiya
Life of this patent
Estimating the term…
Abstract
A gaming system includes a parent game apparatus and at least one child game apparatus which is connectable to the parent game apparatus. A main game program executes on the parent game apparatus and is ordinarily controlled by player actions on the parent game apparatus. When the main game reaches a predetermined state, the parent gain apparatus downloads a subgame to a child game apparatus connected to the parent game apparatus. The subgame executes on the child game apparatus and transfers a result of the subgame to the parent game apparatus. The result of the subgame affects the state of the main game.
Claims4
A game playing method for a game system having a main game apparatus and a sub game apparatus connectable to the main game apparatus, the game playing method comprising the steps of
- storing in a main memory a main game program executed by the main game apparatus and a plurality of subgame programs executed by the sub game apparatus;
- controlling advance of the main game while storing a main game advance state;
- if the main game advance state is equal to a predetermined state,
- reading a subgame selected from the main memory;
- if said sub game apparatus is connected to a connector of the main game apparatus,
- outputting the subgame selected from the main memory to the sub game apparatus;
- storing, in a subgame storage region of the sub game apparatus, the subgame inputted from the main game apparatus;
- and
- controlling advance of the subgame on said sub game apparatus.
A game system comprising
- a main game apparatus;
- and
- a sub game apparatus which is connectable on the main game apparatus;
- wherein the main game apparatus comprises,
- a main memory for storing a main game program executed by the main game apparatus, and a plurality of subgame programs;
- a main game advance control means for controlling advance of the main game;
- a game advance state storage means for storing a game advance state of the main game advanced by the main game advance control means;
- a game providing means for reading one of the plurality of sub games selected from the memory when a game advance state stored in the game advance state storage means becomes a predetermined state;
- and
- an insert judging means for judging whether or not the sub game apparatus is connected to a connector of the parent game apparatus and for outputting the one of the plurality of subgames to the sub game apparatus according to the judgment;
- the sub game apparatus comprises,
- a subgame storage region for storing the one of a plurality of subgames inputted from the main game apparatus;
- a sub game advance processing means for controlling advance of the one of a plurality of subgames;
- a display means for displaying the one of a plurality of subgames;
- and
- an input means operated by a game player.
Dependencies are inferred from the claim text.