Gaming device having skill/perceived skill bonus round
AssigneeIgt
InventorsMark W. Bansemer, James G. Nolz, Anthony J. Baerlocher, Andrea C. Hughs-Baird
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AssigneeIgt
InventorsMark W. Bansemer, James G. Nolz, Anthony J. Baerlocher, Andrea C. Hughs-Baird
Estimating the term…
The present provides a gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.
A gaming device comprising:
A gaming device comprising:
A gaming device comprising:
A method for operating a gaming device, said method comprising the steps of:
A gaming device comprising:
Dependencies are inferred from the claim text.