Motion-controlled video entertainment system
AssigneeKonami Corporation
InventorsShigenobu Matsuyama, Shinichi Nakagawa, Naoki Niihama
Life of this patent
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AssigneeKonami Corporation
InventorsShigenobu Matsuyama, Shinichi Nakagawa, Naoki Niihama
Estimating the term…
A golf game device that generates a natural interest in golf without taking up a large amount of space. A player swings a grip which is shaped like the grip of a golf club. On a first monitor, a virtual club head moving in accordance with the movement of the grip is displayed. An imaginary shaft extends from the grip, and the virtual club head is displayed as if it were attached to the end of the shaft. The player takes aim at his target direction (to which a ball is to be hit) by viewing scenery displayed on a second monitor, and hits a ball displayed in his underfoot view on the first monitor. The front view and underfoot view change according to the position where a virtual player stands in the game space. Accordingly, the player can play with the sense that he is actually playing a golf course.
A game device, comprising:
A game method employed in a game device, the game device including a real interface device that resembles a contact unit of a sporting device having a contact unit that an athlete contacts and an operation unit that to athlete uses to act upon an object, the real interface device operated by a player in a real space in order to manipulate a virtual interface device having a virtual contact unit in contact with a virtual player and a virtual operation unit that acts upon a virtual object in a virtual space, and the game method comprising the steps of:
A game program employed in a game device, the game device including a real interface device that resembles a contact unit of a sporting device having a contact unit that an athlete contacts and an operation unit that the athlete uses to act upon an object, the real interface device operated by a player in a real space in order to manipulate a virtual interface device having a virtual contact unit in contact with a virtual player and a virtual operation unit that acts upon a virtual object in a virtual space, the game program causing a computer to execute the steps of:
A game system, comprising:
Dependencies are inferred from the claim text.