Method and apparatus for playing advertisement promotion game
OwnerIrvin P. R. Guyettinventor
Life of this patent
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Abstract
A game of skill wherein a database of advertisement segments from published advertisements is generated and stored and selections of the advertisement segments are displayed or presented to a player for sponsor source identification. The player makes identifications of sponsor sources for the respective advertisement segments presented and these identifications are evaluated for correctness and then displayed to the player. A reward for winning may be provided.
Claims33
A method of playing a game of skill comprising:
- generating a database of advertisement segments from published advertisements;
- presenting selected of the advertisement segments to a player for sponsor source identification;
- receiving player identifications of the sponsor sources of the respective advertisement segments presented;
- evaluating the player identifications for correctness;
- and
- displaying the evaluation results to the player.
A computer implemented method of playing a game of skill on a player personal computer having a local storage device and a display device, the computer being coupled to a network, the computer implemented method comprising the steps of:
- storing a database of advertisement segments from published advertisements in a local storage device of a remote host computer coupled to the network;
- displaying selected of the advertisement segments in a screen of the display device for sponsor source identification by a player;
- identifying on the personal computer the sponsor source of the respective advertisement segments displayed and transferring the identifications to the host computer for evaluation;
- evaluating the player identifications in the host computer for correctness;
- and
- displaying the evaluated results in the screen of the display.
An apparatus for playing a game of skill comprising:
- a host computer system storing a database of advertisement segments from published advertisements in a local storage device and coupled to a network;
- a player personal computer coupled through the network to the host computer system for displaying selections of the advertisement segments to a player for sponsor source identification;
- said host computer system programmed for evaluating the player identifications and displaying the evaluated results in the screen of a display for the personal computer.
A storage medium encoded with machine-readable computer program code used in a host computer system for remote playing of a game of skill, the storage medium programmed for displaying selected advertisement segments of published advertisements on a remote player personal computer coupled to the host computer through a network, and for receiving and evaluating player identifications of sponsor sources of the advertisement segments and displaying the results to the player on the personal computer.
Dependencies are inferred from the claim text.