Gaming machine with player selected events
AssigneeWMS Gaming Inc.
InventorsErica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
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Abstract
A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.
Claims32
A gaming machine for playing a multi-stage game, said gaming machine comprising:
- a credit detector for accepting a wager to initiate a play of said multi-stage game;
- a central processing unit for controlling said multi-stage game, said multi-stage game including a plurality of stages, each stage having a plurality of player selectable options, each player selectable option associated with a plurality of stage outcomes;
- an input device for receiving a selection of one of the plurality of player selectable options for each stage;
- said central processing unit further for randomly selecting one of said plurality of stage outcomes associated with the one of said plurality of player selectable options for each stage, and associating an animated performance with the selected said player selectable option and the selected said stage outcome for each stage;
- a game display controlled by said central processing unit for displaying said animated performance associated with each stage;
- said central processing unit further for determining an overall game outcome from said stage outcomes;
- and
- a payout device for awarding a payoff if said overall game outcome satisfies predetermined criterion.
A method of conducting a multi-stage wagering game on a gaming machine comprising:
- receiving a wager from a player;
- selecting a first option from a plurality of options associated with a first stage of the game;
- determining randomly a first stage outcome from a plurality of stage outcomes associated with the selected first option;
- presenting a first stage outcome as a first animated performance;
- selecting a second option from a plurality of options associated with a second stage of the game;
- determining randomly a second stage outcome from a plurality of stage outcomes associated with the selected second option;
- presenting the second stage outcome as a second animated performance;
- determining an overall game outcome from the stage outcomes;
- and
- awarding the player for the overall game outcome that satisfies predetermined criterion.
A method of conducting a wagering game on a gaming machine comprising:
- presenting a continuing animated performance, including a plurality of linked stages such that one stage progresses the animated performance from an immediate prior stage;
- for each stage,
- receiving a selection from a player of an option from a plurality of player selectable options, the player selectable options being other than a wager amount;
- and
- randomly selecting a stage outcome from a plurality of stage outcomes, the plurality of stage outcomes associated with the option selection from the player;
- and
- determining an overall game outcome from the stage outcomes.
Dependencies are inferred from the claim text.