Video game machine, player character action control method, and video game program
AssigneeKonami Corporation
InventorsMakoto Yabe, Hiroki Satoyoshi, Yuji Kubo
Life of this patent
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Abstract
A plurality of player characters are displayed simultaneously. Switches including at least one of a plurality of orientation input means are assigned to the respective player characters. At least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program. Switching between the first and second modes is effected when there is performed input operation by any one of switches assigned to the player characters.
Claims21
A video game machine comprising:
- a controller provided with a plurality of switches including a plurality of orientation input means;
- means for simultaneously displaying a plurality of player characters;
- and
- means of assigning switches including at least one of the orientation input means to the respective player characters,
- wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with input made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program, and
- wherein switching between the first and second modes is effected when input operation, by any one of switches assigned to the player characters, is performed.
A method of controlling action of a player character which appears in a video game program to be executed by a video game machine which enables connection of a controller having a plurality of orientation input means, the method comprising the steps of:
- simultaneously displaying a plurality of player characters;
- and
- assigning switches including at least one of the orientation input means to the respective player characters, wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program;
- and
- switching the first and second modes when input operation by way of any one of switches assigned to the player character is performed.
A video game program product to be executed by a video game machine which enables connection of a controller having a plurality of orientation input means, the method comprising the steps of:
- simultaneously displaying a plurality of player characters;
- and
- assigning switches including at least one of the orientation input means to the respective player characters, wherein
- at least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program;
- and
- switching between the first and second modes when input operation is performed by any one of switches assigned to the player characters.
Dependencies are inferred from the claim text.