Method of replaying game, recording medium, program, and entertainment system
AssigneeSony Computer Entertainment Inc.
InventorsSusumu Takatsuka, Katsuyuki Kanetaka
Life of this patent
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Abstract
Images can be replayed from various viewpoints when games of various genres are replayed. When a game is replayed, a memory control unit holds only a certain replayable region with respect to a present camera viewpoint position successively in a RAM. If there is an instruction from a manual controller while the game is being replayed, a camera viewpoint moving unit moves the camera viewpoint position of a hypothetical camera on a given path corresponding to the instruction among a plurality of predetermined paths in the replayable region. The instruction from the manual controller can be entered interactively when the game is replayed.
Claims16
A method of replaying a game, comprising the steps of:
- holding only a certain replayable region with respect to a present camera viewpoint position successively in a memory when a game is replayed to move a camera viewpoint in three-dimensional computer graphics with a computer capable of executing a game program;
- moving said camera viewpoint on a given path in said replayable region in response to a control action of a manual controller which sends instructions to the computer when the game is replayed;
- and
- synthesizing and displaying a map in which the camera viewpoint position is specified on an image of the game which is replayed.
A recording medium storing a game program which can be executed by a computer, said game program comprising the steps of:
- holding only a certain replayable region with respect to a present camera viewpoint position successively in a memory when a game is replayed to move a camera viewpoint in three-dimensional computer graphics;
- moving said camera viewpoint on a given path in said replayable region in response to a control action of a manual controller which sends instructions to the computer when the game is replayed;
- and
- synthesizing and displaying a map in which the camera viewpoint position is specified on an image of the game which is replayed.
A game program which can be executed by a computer, comprising the steps of:
- holding only a certain replayable region with respect to a present camera viewpoint position successively in a memory when a game is replayed to move a camera viewpoint in three-dimensional computer graphics;
- moving said camera viewpoint on a given path in said replayable region in response to a control action of a manual controller which sends instructions to the computer when the game is replayed;
- and
- synthesizing and displaying a map in which the camera viewpoint position is specified on an image of the game which is replayed.
An entertainment system comprising:
- an entertainment apparatus for executing various programs;
- a manual controller for sending control requests front the user to said entertainment apparatus;
- and
- a display unit for displaying a three-dimensional graphics image outputted from said entertainment apparatus;
- said entertainment apparatus comprising:
- memory control means for holding only a certain replayable region with respect to a present camera viewpoint position successively in a memory when a game is replayed to move a camera viewpoint in three-dimensional computer graphics by said entertainment apparatus;
- camera viewpoint moving means for moving said camera viewpoint on a given path in said replayable region in response to a control action of a manual controller which sends instructions to the computer when the game is replayed;
- and
- synthesizing and displaying a map in which the camera viewpoint position is specified on an image of the game which is replayed.
A method of replaying a game, comprising the steps of:
- storing in memory game data of a game played by a user in a play mode;
- and
- displaying a replay image of the game played by the user based on the game data stored in said memory in the replay mode,
- wherein a camera viewing position and an image effect are controlled by commands inputted by the user in the replay mode for displaying the replay image based on the camera viewing position and the image effect.
A method of replaying a game, comprising:
- storing in memory game data of a portion of a game played in a play mode;
- receiving a replay command to replay the game data stored;
- displaying a replay image based on the game data;
- and
- displaying a map according to the replay image and a camera viewpoint positioning.
Dependencies are inferred from the claim text.