Compound reality presentation apparatus, method therefor, and storage medium
AssigneeCanon Kabushiki Kaisha
InventorToshikazu Ohshima
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AssigneeCanon Kabushiki Kaisha
InventorToshikazu Ohshima
Estimating the term…
When S=0, and a user waves his or her hand five times or more from side to side (S1502), the head of a dolphin appears from the water, and the number L1 of times of status changes is increased by 1 (S1504). When the user waves his or her hand twice or more up and down (S1503), the dolphin jumps from the water, and the number L1 is increased by 1 (S1505). When S=1, and a user waves his or her hand three times or more from side to side, the dolphin disappears into the water, and the number L1 is increased by 1 (S1507). When S=2, and the dolphin jumps into the water, then S=0 (S1509). If S=3, and the dolphin disappears into the water, then S=0 (S1511). Then, it is determined whether or not L1≧3 (S1512). If yes, the process is passed to the communications level 2 (S1513).
A compound reality presentation apparatus which generates an image of a virtual object, superposes the image on real space, and presents a result to a user, comprising:
A compound reality presentation method for presenting compound reality after generating an image of a virtual object, superposing the image on real space, and presenting a result to a user, comprising:
A storage medium storing a program code for use in presenting compound reality after generating an image of a virtual object, superposing the image on real space, and presenting a result to a user, comprising:
A compound reality presentation apparatus which generates an image of a virtual object, superposes the image on real space, and presents a result to a user, comprising:
Dependencies are inferred from the claim text.
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Input arrangements or combined input and output arrangements for interaction between user and computer: gesture based interaction, e.g. based on a…
Three-dimensional [3D] animation: of characters, e.g. humans, animals or virtual beings
Manipulating three-dimensional [3D] models or images for computer graphics: mixed reality
Computing and data processing
Term ended 12 May 2021 (estimated)
The present invention relates to a compound reality presentation apparatus and method for generating an image of a virtual object, superposing the image on real space, and presenting a user with the result and to storage medium.
Recently, portable and installed game machines for keeping a virtual pet are commonly marketed. The virtual pet is formed by a program code executed in the game machine, and the data used for the program code. It seems to a user as if the virtual pet were autonomously moving, and moving in response to a message from the user when the program changes an image representing the virtual pet by a predetermined condition.
On the other hand, when the user inputs a message for the virtual pet, the user transmits any message (for example, giving a stroke, striking, speaking by inputting characters or with voice) to the virtual pet using a predetermined interface (for example, a pad type interface formed by a button, a lever, etc., a keyboard, voice input microphone, etc.) connected to the game machine.
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate embodiments of the invention and, together with the description, serve to explain the principles of the invention.
FIG. 1 is a block diagram of the rough internal configuration of the compound reality presentation apparatus according to the first embodiment of the present invention;
FIG. 2 shows a global coordinate system;
Preferred embodiments of the present invention will now be described in detail in accordance with the accompanying drawings.
The preferred embodiments of the present invention are described below in detail by referring to the attached drawings.
[First Embodiment]