Magnetic gaming device having predetermined outcomes which appear to be random
OwnerStephen E. Gordoninventor
Life of this patent
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Abstract
A pachinko-style game wherein one or more game pieces are invisibly directed to traverse a predetermined winning or non-winning path. Unlike traditional random pachinko games, the present invention only appears to be random. By strategically subjecting a magnetic game piece to magnetic forces, the game piece can be controlled such that a prize award is known prior to releasing the game piece into a field of game barriers. Translatable magnets adjacent an underside of a game surface allow an unlimited number of paths to be created by raising and lowering alternate magnets in different combinations. In the manner described, the results of the present invention may be regulated and therefore placed into casino environments.
Claims35
A game having random appearing outcomes comprising:
- a game board having an upper section and a lower section, said game board having a plurality of barriers spaced thereupon;
- one or more of said barriers able to conceal a magnet, said magnets being adjustable from an upper position within the barriers to a lower position beneath said game board;
- and
- a magnetic game piece, for traversing said game board, having a magnetic charge the same as any concealed barrier magnets.
A method of playing a game having random appearing outcomes comprising the steps of:
- arranging a plurality of barriers concealing magnets upon a vertically oriented game board such that the said barrier magnets form one or more invisible paths;
- and
- introducing said magnetized game piece, having a magnetic charge the same as said barrier magnets, onto said game board for traversing said one or more paths.
A gaming machine comprising:
- a playing surface having a plurality of spaced obstacles;
- a controllable magnet positioned below each spaced obstacle and the playing surface, said magnets capable of being raised into recesses of said obstacles so that said raised magnets create a magnetic field on said playing surface;
- and
- one or more magnetic game pieces for traversing said playing surface, said game pieces having a same polarity as the controllable magnets so that the game piece is invisibly guided through the obstacles in a predetermined manner to a predetermined conclusion.
A method of controlling outcomes of a gaming machine comprising:
- spacing a plurality obstacles on a playing surface;
- positioning a controllable magnet below each spaced obstacle and the playing surface, manipulating one or more of said magnets into a recess of said obstacles generally above said playing surface to create a magnetic field on said playing surface, said magnetic field forming one or more invisible paths;
- and
- providing means for one or more magnetic game pieces to be introduced onto said playing surface, said game pieces having a same polarity as the controllable magnets so that the game piece is invisibly guided along the one or more invisible paths in a predetermined manner to a predetermined conclusion.
Dependencies are inferred from the claim text.