Image processing device and information recording medium
AssigneeSega Enterprises, Ltd.
InventorsMakoto Yamamoto, Kenji Tohma, Shinobu Hayashi, Tsuyoshi Matsuda, Yoshitaka Maeyama, Tomoya Takasugi
Life of this patent
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Abstract
An image processing device for realizing more realistic pictures of explosions in video game devices and the like. Objects displaying such pictures of explosions are formed of spherical polygons (R1, R2, R3, . . . ) and planar polygons (S1, S2, S3, . . . ). Pictures of explosions are realized by alternately arranging these spherical polygons and planar polygons with the lapse in time. Preferably, pictures of polygons are realized by arranging the spherical polygons in layers on the boundary of the planar polygons.
Claims8
An image processing device for displaying on a screen, upon a first object flying within a virtual three-dimensional space colliding with a second object arranged in said virtual three-dimensional space, a picture showing a change in the position of said second object, comprising:
- storage means for storing a predetermined set of coordinate values of said second object;
- operation means for calculating a moment said second object is subject to upon colliding with said first object and computing a set of new coordinate values of the second object after collision based on the calculated moment;
- and
- image generating means for renewing the predetermined set of coordinate values of the second object stored in said storage means pursuant to such calculation and generating images of the second object after collision based on said renewed predetermined set of coordinate values of the second object.
An image processing device for displaying on a screen a picture of a first object colliding with a second in a virtual three-dimensional space, as seen from a virtual viewpoint, comprising;
- image generating means for controlling a scattering direction of a group of scattering polygons which scatter off from said second object in accordance with an energy value of the second object, said energy value decreases when said first object collides with said second object.
A method for displaying on a screen, upon a first object flying within a virtual three-dimensional space colliding with a second object arranged in said virtual three-dimensional space, a picture showing a change in the position of said second object, comprising steps for:
- storing a predetermined set of coordinate values of said second object;
- calculating a moment said second object is subject to upon colliding with said first object and computing a set of new coordinate values of the second object after collision based on the calculated moment;
- and
- renewing the predetermined set of coordinate values of the second object stored in said storage means pursuant to such calculation and generating images of the second object after collision based on said renewed predetermined set of coordinate values of the second object.
A method for displaying on a screen a picture of a first object colliding with a second in a virtual three-dimensional space, as seen from a virtual viewpoint, comprising steps for:
- controlling a scattering direction of a group of scattering polygons which scatter off from said second object in accordance with an energy value of the second object, said energy value decreases when said first object collides with said second object.
Dependencies are inferred from the claim text.