Cashless time gaming
AssigneeCyberscan Technology, Inc.
InventorsJean-Marie Gatto, Thierry Brunet De Courssou, Pierre-Jean Beney
Life of this patent
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Abstract
A player in a casino may purchase an amount of playing time and then play as quickly as he likes on gaming machines during that period of time. The player may try his luck against a frantic rhythm with minimum return on each game or at a slower-pace rhythm with a higher return on each game. When the player actuates a cash-out signal, the time clock is frozen; the player may then choose to continue playing on another machine or return to the same machine at any other time. The game outcome is adjusted in accordance with the speed at which the game is played. The games may also be automatically triggered following a manual arming by the player. When the rhythm is slow, standby time may be used to entertain the player.
Claims47
A method for enabling a patron to play a game that includes a wager on a gaming machine, comprising the steps of:
- activating a game session on the gaming machine with a credit of playing time, the game session lasting an amount of time determined by the credit of playing time;
- enabling successive games to be triggered during the game session at a pace;
- determining an amount of the wager for each game played during the game session as a function of an elapsed time since a triggering of a previous game played during the game session.
A method for a patron to wager on gaming machines, comprising the step of:
- activating a game session at a gaming machine with a credit of playing time, the game session lasting an amount of time determined by the credit of playing time;
- triggering each game by an external event selected by the patron;
- determining a wager amount debited for each game as a function of a time elapsed since a triggering of a previous game during the game session.
A system for controlling gaming sessions to enable a patron to play wager games for a predetermined amount of time, comprising:
- at least one gaming machine;
- a timer associated with each game session, the timer having a predetermined clock interval;
- means to pre-set the timer to a predetermined value and to start the timer;
- means to trigger the start of a game;
- means to measure a time elapsed since a last game played, and
- processing means to adjust a wager amount as a function of a time elapsed since the last game.
Dependencies are inferred from the claim text.