Simulation and synthesis of sports matches
AssigneeIntel Corporation
InventorsRichard J. Qian, Jeffery S. McVeigh
Life of this patent
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Abstract
A reality-based sports gaming network includes a hierarchical event model, a gaming engine, and an event synthesis engine. The event synthesis engine and the hierarchical event model work together to predict events in a sports match using a probabilistic inferential technique such as Bayesian networks. The Bayesian network is trained based on semantic events detected from a real version of the sports match.
Claims19
A gaming system for simulating a sports match, the system comprising:
- a hierarchical event model defining a hierarchical organization for semantic events occurring in the sports match;
- an event synthesis engine that implements a probabilistic inference model that predicts future semantic events based on the semantic events in the hierarchical event model;
- and
- a gaming engine connected to receive the semantic events and the predicted future semantic events, the gaming engine rendering a simulation of the sports match based on the predicted future semantic events.
A method of simulating a sports match comprising:
- arranging detailed semantic events occurring in a sports match in a hierarchical model;
- predicting future semantic events in the simulated sports match using probabilistic reasoning techniques based on the hierarchical model;
- and
- rendering a simulation of the sports match based on the predicted future semantic events.
A computer readable medium containing computer instructions that when executed by a processor cause the processor to simulate a sports match by performing acts comprising:
- arranging semantic events occurring in the sports match in a hierarchical model;
- predicting future semantic events in the simulated sports match using probabilistic reasoning techniques based on the hierarchical model;
- and
- rendering a simulation of the sports match based on the predicted future semantic events.
A gaming system for simulating a sports match, the system comprising:
- hierarchical event model defining a hierarchical organization for all of the events occurring in the sports match, wherein the hierarchical event model can be represented as a graphic tree of events and branches of the graphic tree of events lead to sub-branches of the graphic tree of events that define events that may occur given a parent event;
- an event synthesis engine that implements a probabilistic inference model that predicts future semantic events based on the semantic events in the hierarchical event model;
- and
- a gaming engine connected to receive the semantic events and the predicted future semantic events, the gaming engine rendering a simulation of the sports match based on the predicted future semantic events.
A method of simulating a sports match comprising:
- arranging detailed semantic events occurring in a sports match in a hierarchical model, wherein the hierarchical event model can be represented as a graphic tree of events and branches of the graphic tree of events lead to sub-branches of the graphic tree of events that define events that may occur given a parent event;
- predicting future semantic events in the simulated sports match using probabilistic reasoning techniques based on the hierarchical model;
- and
- rendering a simulation of the sports match based on the predicted future semantic events.
Dependencies are inferred from the claim text.