Method of control of playback of motion and program product and game system for same
AssigneeSquare Enix Co., Ltd.
InventorKenro Tsujimoto
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AssigneeSquare Enix Co., Ltd.
InventorKenro Tsujimoto
Estimating the term…
A method of control of playback of motion for playing back motion of a character more realistically, including determining a motion playback routine in accordance with a value of a parameter expressing the condition of the character, for example, a stress value reflecting the cumulative amount of a plurality of instances of damage and being restored along with the elapse of time after damage is sustained, when a factor affecting movement of the character or an incident in the game arises due to another game element during the playback of the motion of the character, for example, when being attacked by another character; playing back new motion in accordance with the determined routine; and playing back motions B and C based on motion data stored in advance when the stress value is “large” or “intermediate” and combining the motion data defining the motion being played back and other motion data stored in advance when the stress value is “small”.
A method of control of playback of motion comprising:
A method of control of playback of motion comprising:
A method of control of playback of motion comprising:
A computer readable program product storing a program for a video game to be executed on a computer, wherein said program makes the computer:
A computer readable program product storing a program for a video game to be executed on a computer, wherein said program makes the computer:
A computer readable program product storing a program for a video game to be executed on a computer, wherein said program makes the computer:
A game system for playing back motion of a character on a screen based on motion data expressing continuous change of an image of the character, comprising:
Dependencies are inferred from the claim text.