Ball paddle game device
AssigneeSSD Company Limited
InventorsHiromu Ueshima, Katsuya Nakagawa
Life of this patent
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Abstract
A ball paddle game apparatus (10) has a game machine (12) connected to a television monitor. (18). A paddle key (28a-28d) is provided on a game machine (12). On the game screen of the monitor, a ball moves on the ball movement route in the number corresponding to the number of paddles. A paddle is displayed on the moving route. At the push of a paddle key (28), the corresponding paddle hits the ball. If the timing of operating a paddle key (28) and the timing of a ball movement agrees, then it is a success. If not, then it is a failure.
Claims11
A ball paddle game apparatus, comprising:
- a plurality of paddle keys provided on the game apparatus and a game processor for receiving a manipulating signal from said paddle keys, wherein
- said game processor displays, on display means, a plurality of paddle figures in response to said manipulating signal from said paddle keys and a plurality of ball figures moving in a predetermined pattern of a plurality of moving routes respectively corresponding to said paddle figures, and
- wherein said game processor operates to change the movement of said ball figure in said predetermined pattern corresponding to the timing of a player's operation of said paddle key to move said paddle figure to change said ball figure.
A ball paddle game apparatus connected to a television monitor, comprising:
- a plurality of paddle keys provided on the game apparatus, a game processor for receiving a manipulating signal from said paddle keys, and a memory,
- wherein said game processor displays, on said television monitor, a plurality of paddle figures in response to said manipulating signal from said paddle keys and a plurality of ball figures moving in a predetermined pattern of a plurality of moving routes respectively corresponding to said paddle figures,
- wherein said memory stores ball pattern data indicating at least appearance combinations of said ball figures at each predetermined timing, and
- wherein said game processor sequentially reads-out said ball pattern data from said memory at the each predetermined timing so as to make said ball figure appear on said respective corresponding moving routes, and operates to change the movement of said ball figure in said predetermined pattern corresponding to the timing of a player's operation of said paddle key to move said paddle figure to change said ball figure when the ball figure exists within a predetermined distance from the moved paddle figure on said moving route in correspondence to the moved paddle figure.
Dependencies are inferred from the claim text.