Interactive artificial intelligence
AssigneeYamaha Hatsudoki Kabushiki Kaisha
InventorNaoki Sadakuni
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AssigneeYamaha Hatsudoki Kabushiki Kaisha
InventorNaoki Sadakuni
Estimating the term…
Behavior of a device is modified based on the device's experience. The device comprises: (i) a sensing unit for sensing signals; (ii) an interest-generating unit programmed to generate interest-parameters in response to the sensed signals; (iii) an emotion-generating unit programmed to generate emotion-parameters in response to the sensed signals; and (iv) an actuating unit for actuating the device. The device collects information based on its interest and modifies its behavior when the device observes the same object as previously, based on variations of emotions generated when the device observed the object in the past.
A method for adjusting behavior of a device based on the device's experience, said device comprising:
Dependencies are inferred from the claim text.
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Artificial life, i.e. computing arrangements simulating life: based on physical entities controlled by simulated intelligence so as to replicate…
Machine learning
AI and machine learning
Term ended 10 Sep 2019 (estimated)
USPTO file history isn’t available for this patent, so only indexed dates are shown.
1. Field of the Invention
The present invention relates to a method for adjusting behavior of a device, and particularly to a method for adjusting the behavior based on the device's experience.
2. Description of the Related Art
FIG. 1 is a diagram showing an embodiment of the entire control system according to the present invention.
FIG. 2 is a schematic diagram showing data flow and processing flow of an embodiment according to the present invention.
FIG. 3 is a flow chart diagram showing an embodiment of the control system according to the present invention.
The control system for controlling a device using emotion-parameters of the present invention (referred to as “control system”) will be explained with reference to embodiments indicated in the figures.
In an embodiment of the present invention, an agent or device comprises: (i) an external/internal condition recognition unit, (ii) a interest-generating unit, (iii) an emotion-generating unit, (iv) a long-term memory, (v) a working memory, (vi) a behavior planning unit, and (vii) an actuating unit. The above is a conceptual or functional structure, and need not be a physical structure; that is, these units need not be separately provided, but can be integrated. Further, each unit can be disposed in a device, but can also be disposed separately from the device.
FIG. 1 is a diagram showing an embodiment of the entire control system according to the present invention. As described above, this is a conceptual or functional structure, but not a physical structure.