Screen space effects utilizing the alpha channel and the alpha buffer
AssigneeEvans & Sutherland Computer Corporation
InventorReed P. Tidwell
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AssigneeEvans & Sutherland Computer Corporation
InventorReed P. Tidwell
Estimating the term…
A method for using the alpha channel to generate screen space effects in a high fidelity, real time, computer graphics simulation system. The first step is providing a rendering engine with an alpha processing channel, a frame buffer that includes an alpha memory, and a post processor. Next, screen effect data is processed through the alpha channel. The third step is storing screen effect data in the alpha buffer memory. Then the screen effect data is applied to the frame buffer color data using the post processor. The primary screen effects that are desired to be generated through the alpha channel are double buffered overlays, accurate night scene rendering and edge blending attenuation at channel boundaries. Night scene rendering features include range attenuated slewable own-ship light lobes, non-attenuation of point lights and luminous polygons, and ambient lighting.
A method for using a graphics accelerator for screen effects in a real time simulation system, comprising the steps of:
A graphics accelerator with a frame buffer, used in a real time simulation system, comprising:
A method for simulating night scenes and own-ship lighting using a graphics accelerator with a frame buffer, comprising:
Dependencies are inferred from the claim text.