Game for training of managers
OwnerRonald J. Robertsinventor
Life of this patent
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Abstract
A game for training of managers includes a playing area having an annular path with color-coded spaces, a material storage area, a set of home bases, and a plurality of small islands. The players are told that the object of the game is to accumulate bridge-building elements from the storage area, and to build bridges to the small islands so as to retrieve and solve a puzzle found on each island. The game is designed to teach the players, in a humorous and non-threatening way, the importance of strategic planning and cooperation among departments of an organization. A portable version of the game is played on a game board which has most of the elements as the large game, in miniature. The portable version does not include the puzzle, but does allow its players to develop strategy and to learn the value of teamwork.
Claims29
A method of playing a game, comprising:
- a) providing a playing area having a path including a plurality of coded spaces, a material storage area, a plurality of home bases, and a plurality of small islands,
- b) forming teams of players associated with each home base, each team including a leader who determines a series of random numbers controlling movements of other players of the team,
- c) directing players along the path in accordance with numbers determined by the leader, wherein players accumulate bridge-building elements stored in the material storage area, according to spaces on the path reached by the players, and
- d) using the bridge-building elements to build simulated bridges between the path and one of the small islands.
A method of playing a game, comprising:
- a) directing a plurality of players along a path in a playing area, the players being divided into a plurality of teams, the players of each team being instructed to accumulate a plurality of bridge-building elements in accordance with instructions associated with coded spaces on the path,
- b) causing players of each team to build a bridge, using the bridge-building elements, between the path and a region designated as a small island, and
- c) directing players of each team to traverse the bridge, so as to retrieve puzzle pieces located on each small island.
A method of playing a game comprising directing a plurality of players along a path having coded spaces, wherein the players accumulate bridge-building elements according to instructions associated with said coded spaces, and directing the players to use the bridge-building elements to build bridges between the path and at least one small island spaced apart from the path.
Apparatus for playing a management training game, comprising:
- a) a playing area, the playing area having a path including a plurality of coded spaces, a material storage area, a plurality of home bases, and a plurality of small islands,
- b) means for determining a plurality of random numbers, and
- c) a plurality of bridge-building elements located in the material storage area.
Apparatus for playing a management training game, comprising:
- a) a playing area, the playing area having a path including a plurality of color-coded spaces, a material storage area, a plurality of tables arranged in a vicinity of the path, and a plurality of small islands,
- b) means for determining a plurality of random numbers, and
- c) a plurality of bridge-building elements located in the material storage area.
Dependencies are inferred from the claim text.