Video game device, new practice creating method and readable storage medium storing new practice creating program
AssigneeKCEO Inc.
InventorsAkira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
Life of this patent
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AssigneeKCEO Inc.
InventorsAkira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
Estimating the term…
A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display 112, whereby a new practice is created by a new practice creating device.
A video game device, wherein the abilities of a game character displayed on a monitor are caused to improve by executing predetermined specific practices during the course of a game in which the game character is caused to approach training target values by performing actions corresponding to instructions from an operating member, said video game device comprising:
A new practice creating method for a video game, wherein abilities of a game character displayed on a monitor are caused to improve by executing predetermined specific practices during the course of a game in which the game character is caused to approach training target values by performing actions corresponding to instructions from an operating member, said new practice creating method comprising:
A readable storage medium storing a new practice creating program for a video game, wherein abilities of a game character displayed on a monitor are caused to improve by executing predetermined specific practices during the course of a game in which the game character is caused to approach training target values by performing actions corresponding to instructions from an operating member, said new practice creating program comprising:
Dependencies are inferred from the claim text.