Video game apparatus outputting image and music and storage medium used therefor
AssigneeNintendo Co., Ltd.
InventorsKoji Kondo, Yoji Inagaki, Hideaki Shimizu
Life of this patent
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Abstract
A video game apparatus includes an external ROM. This external ROM has a sound memory area storing sound sequence data. The sound sequence data includes a plurality of block sequences for each of three status of “move”, “fight” and “stop” of a player object. A CPU detects a status of the player object according to a mode flag, and read a block sequence to a RAM in compliance with the status detected. It is possible to output a series of game melodies in a manner matching the status of the player object by the repetition of using the plurality of block sequences.
Claims13
A method of displaying game images including a player object and outputting a game melody in relation to the game images, comprising:
- storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said plurality of block sequences having head and last measures that provide a continuation of music between two arbitrary block sequences put in continuation;
- randomly selecting a least one by one said plurality of block sequences;
- reading the randomly selected block sequence;
- and
- outputting a game melody based on the block sequences that have been read.
A method of displaying game images including a player object and outputting a game melody in relation to the game images, comprising:
- storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said plurality of block sequences having head and last measures that provide a continuation of music between two arbitrary block sequences put in continuation;
- selecting at least one by one said plurality of block sequences;
- reading one or more selected block sequences;
- and
- outputting a game melody based on the one or more block sequences that has been read;
- wherein a block sequence is selected before an output of a previous block sequence has ended.
A method of displaying game images including a player object and outputting a game melody in relation to the game images, comprising:
- storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two arbitrary block sequences put in continuation;
- and
- outputting a series of game melodies by randomly reading different ones of said block sequences and connecting them.
A method of displaying game images including a player object and outputting a game melody in relation to the game images, comprising:
- storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two arbitrary block sequences put in continuation;
- and
- outputting a series of game melodies by reading different ones of said block sequences and connecting them;
- wherein different ones of said read block sequences are connected together depending upon a predetermined condition related to said player object.
Dependencies are inferred from the claim text.