Method, program product, and game system for blurring an image
AssigneeSquare, Inc.
InventorKouichi Totsuka
Life of this patent
Estimating the term…
Abstract
A method of image display processing for a ball playing game such as a baseball game and a computer readable program product storing a program and video game system for a ball playing game, displaying the screen with an on-the-spot feeling. When converting a three-dimensional image to a two-dimensional image, depth data showing a depth position in a virtual three-dimensional space of the two-dimensional image is obtained and the two-dimensional image at the deeper side from the depth position of the ball of the ball playing game seen in the depth direction of the virtual three-dimensional space is made to become an unfocused image by referring to the depth data and performing blurring processing on the two-dimensional image of the image at the deeper side from the depth position of the ball.
Claims18
A method for blurring an image for execution of a game using a ball in a ball playing field set up in virtual space in accordance with an operation of a player, the method including:
- setting a depth from any perspective point for a ball playing field in said virtual space,
- judging a position of the ball relative to the depth set in the ball playing, field,
- changing scenes in accordance with the judged position of the ball,
- determining a blurring range behind the ball in accordance with the change of scenes, and
- displaying blurring in accordance with the determined blurring range.
A computer readable program product storing a program for execution of a game using a ball in a ball playing field set up in virtual space in accordance with an operation of a player,
- the program making the computer:
- set a depth from any perspective point for a ball playing field in said virtual space,
- judge a position of the ball for the depth set in the ball playing field,
- change scenes in accordance with the judged position of the ball,
- determine a blurring range behind the ball in accordance with the change of scenes, and
- display blurring in accordance with the determined blurring range.
A game system for playing a game using a ball in a ball playing field set up in virtual space in accordance with an operation of a player, provided with:
- a unit for playing a game in accordance with a program,
- a memory for storing at least part of the program, and
- a display screen for displaying a game played by the unit,
- the unit,
- in accordance with the program stored in the memory,
- setting a depth from any perspective point for a ball playing field in said virtual space,
- judging a position of the ball for the depth set in the ball playing field,
- changing scenes in accordance with the judged position of the ball,
- determining a blurring range behind the ball in accordance with the change of scenes, and
- displaying blurring in accordance with the determined blurring range.
Dependencies are inferred from the claim text.