Method and system for high performance computer-generated virtual environments
AssigneeFakespace Labs, Inc.
InventorsIan E. McDowall, Mark T. Bolas
Life of this patent
Estimating the term…
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AssigneeFakespace Labs, Inc.
InventorsIan E. McDowall, Mark T. Bolas
Estimating the term…
A computer system and computer-implemented method for rendering images in real-time with a three-dimensional appearance. Using a database including at least one pair of texture maps uses as a stereo pair behind a portal to simulate a scene. An input database can be processed to generate a processed database by performing texture mapping to replace at least one portion of the input data representing a view (or object) by data indicative of a pair of texture maps and an associated polygon or polygons. One of the texture maps represents the view (object) from a left-eye viewpoint; the other represents the view (object) from a right-eye viewpoint. In some embodiments, to generate the texture map pairs, the input database analyzed to produce the images. In other embodiments the images are from photographs or other sources.
A method for rendering a plurality of images on a display, said images comprising a plurality of pixels, with said images forming a three-dimensional appearance by using a processed database, and subsequently identifying said images with a color tag upon user request, said method including the steps of:
A method for rendering a plurality of distinct images, each distinct image having a three-dimensional appearance and each distinct image rendered within one of a plurality of regions within a larger image, by using a processed database, said method including the steps of:
Dependencies are inferred from the claim text.