Game apparatus, game controlling method and recording medium for use with battle video games
AssigneeSquare, Inc.
InventorHiroyuki Itou
Life of this patent
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AssigneeSquare, Inc.
InventorHiroyuki Itou
Estimating the term…
The present invention has an object to permit change the progressing rate of time during a battle period in response to the skill and experience of the player in a game apparatus. The controller unit, upon detection of start of a battle between characters, changes the progressing rate of time during the battle period, from the progressing rate of time during a non-battle period in response to any of a plurality of pieces of rate information previously prepared for regulating the progressing rate of time during the battle period. The controller unit, the audio process unit and the graphics process unit adjust the executing timing of the character in response to the changed progressing rate of time during the battle period. As a result, when the progressing rate of time during the battle period is changed, it is possible to cause the character to execute an action in response to such a change.
A game apparatus performing a video game in which battles are fought between characters, comprising:
A game control method for performing a video game in which a battle is fought between characters, comprising:
A computer-readable recording medium recording a program for performing a video game in which a battle is fought between characters, recording the program for executing:
Dependencies are inferred from the claim text.