System and method for accessing object capabilities in a graphical program
AssigneeNational Instruments Corporation
InventorsOmid Sojoodi, Robert Dye, Murali Parthasarathy, Ram Kudukoli
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AssigneeNational Instruments Corporation
InventorsOmid Sojoodi, Robert Dye, Murali Parthasarathy, Ram Kudukoli
Estimating the term…
A system and method for creating a graphical program, wherein the graphical program is operable to access capabilities of an object. During creation of the graphical program, the user operates to place an object node in the graphical program, wherein the object node is operable to access capabilities of the object. This preferably includes the user arranging on the screen the graphical program, including the object node and various other nodes, and connecting the various nodes to create the graphical program. The user then configures the object node to receive information on the object, preferably by the user configuring the object node with a reference to the object, e.g., a pointer, address, or other information which specifies the identity and/or location of the object. The user also selects one or more methods to be invoked on the object and/or one or more properties to get/set on the object. Once the graphical program has been created, then during execution of the graphical program, the object node accesses the capabilities of the object.
A computer-implemented method for creating a graphical program, wherein the method for creating the graphical program operates in a computer including a display screen and a user input device, the method for creating the graphical program comprising:
A computer-implemented method for creating a graphical program, wherein the method for creating the graphical program operates in a computer including a display screen and a user input device, the method for creating the graphical program comprising:
A computer-implemented method for creating a graphical program, wherein the method for creating the graphical program operates in a computer including a display screen and a user input device, the method for creating the graphical program comprising:
A memory medium which stores a graphical program development environment, wherein the graphical program development environment comprises program instructions executable to create a graphical program in response to user input, wherein said creating the graphical program includes:
A memory medium which stores a graphical program development environment, wherein the graphical program development environment comprises program instructions executable to create a graphical program in response to user input, wherein said creating the graphical program includes:
Dependencies are inferred from the claim text.