Virtual reality immersion therapy for treating psychological, psychiatric, medical, educational and self-help problems
OwnerRalph J. Lamsoninventor
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OwnerRalph J. Lamsoninventor
Estimating the term…
A method of treating a psychological, psychiatric, or medical condition by choosing a psychological strategy for treating the condition, encoding electronic instructions for a virtual reality environment in such a way that the interactive virtual reality environment implements the psychological strategy, loading electronic instructions into a virtual reality technology unit (10, 22) equipped with a display (14, 40) for displaying the virtual reality environment and with a patient input device (14, 22, 32) for receiving responses to the environment from the patient, and instructing the human patient how and when to use the virtual reality technology unit to interact with the environment. The interactive environment contains instructions for a scoring procedure for quantitatively analyzing the medical condition of the patient, and/or counseling instructions or self-help instructions. The environment can be used in conjunction with a physical parameter measuring device (36) connected to the virtual reality technology unit (10). The process is comprehensive and takes place during immersion in fully interactive three-dimensional virtual reality environments utilizing computer generated graphics, images imported from photographs, and video for sensory stimulation. Immersion is achieved with goggles, a head-mounted-display, or other form of visual stimulation, such as surround projection screens or monitors or devices that permit the user to have a virtual experience. It includes the use of voice, music, and sound and other forms of physiological stimulation and feedback. Body sensors and devices such as a hand-held grip permit the user to interact with objects and navigate within the virtual environment.
A method for treating a psychological, psychiatric, or medical condition in a human patient, comprising:
The method of caim 2 wherein said condition in said patient is one that causes behavior which is destructive to said patient and said graphical images are selected to stimulate said destructive behavior in said patient.
A method of treating a psychological, psychiatric, or medical condition in a human patient comprising:
A method for treating a psychological, psychiatric, or medical condition in a human patient comprising:
A method of evaluating a psychological, psychiatric, or medical condition in a human patient, comprising:
The method of claim of 30, further including evaluating said responses of said human patient to provide a final score to indicate the success of said human patient.
Dependencies are inferred from the claim text.