Educational card game and method
OwnerRoy V. Ekberginventor
Life of this patent
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Abstract
An educational card game and method for play comprises a plurality of cards with each card having a surface with indicia imprinted thereon. Each card further includes a metallic element embedded beneath the card surface The card game further includes a game board having a plurality of disk magnets mounted between opposing surfaces such that the cards may be selectably positioned on the game board to display a desired sequence of the indicia. The disk magnets are configured such that an imprecisely positioned card will be magnetically drawn to a predetermined position on the game board by the magnetic attraction between a respective magnet and metallic element.
Claims15
A board game, comprising:
- a plurality of tiles having a first set of distinctive markings represented individually upon respective first surfaces thereof, each said tile including a disk-shaped metallic element positioned beneath a respective first surface, said plurality of tiles having a third set of distinctive markings represented individually upon respective second surfaces of said plurality of tiles;
- a game board, comprising:
- a second set of distinctive markings imprinted thereon, said first and second sets having matching markings;
- and
- a plurality of disk-shaped magnets positioned beneath a first surface of said game board and configured such that each of said tiles is magnetically drawn into a predetermined position upon said first surface of said game board when each said tile is positioned partially over a corresponding marking thereon.
A board game, comprising:
- a plurality of cards, each card presenting a peripheral edge configuration and including a disk-shaped metallic element;
- a first set of distinctive markings represented individually upon respective first sides of said plurality of cards;
- a third set of distinctive markings represented individually upon respective second sides of said plurality of cards;
- a game board, comprising:
- a first surface having a plurality of markings imprinted thereon corresponding to said peripheral edge configurations of said plurality of cards;
- a plurality of disk-shaped magnets positioned beneath said first surface such that each of said cards is magnetically drawn into a predetermined position upon said first surface when said card is positioned at least partially over a corresponding marking thereon;
- and
- a second set of distinctive markings imprinted on said first surface of said game board, said first and second sets having matching markings, whereby each of said cards is magnetically drawn to a predetermined position when partially superimposed over a corresponding marking on said first surface of said game board.
A method of playing a card game for learning the elements of a given set, comprising the steps of:
- providing a game board having a first set of distinctive markings imprinted in logical sequence thereon and a plurality of individual magnets positioned therein;
- providing a second set of distinctive markings upon respective first sides of each card in a set of cards, each said card having a metallic element mounted beneath said respective first side and adapted to be magnetically attracted to a respective magnet in said game board, each said card in said set of cards including a portion of a scene imprinted on a second side of said card;
- selecting a single card from said set of cards;
- positioning said selected card on said game board such that the distinctive marking on said selected card is at least partially superimposed over a corresponding marking imprinted on said game board, whereby said selected card is moved to a predetermined position by the magnetic attraction between a respective magnet and metallic element if said selected card was at first imprecisely positioned;
- repeating the steps of selecting and positioning until all of said cards have been positioned on said game board;
- and
- moving each said card from a position in which said first side is visible to a position in which said second side is visible whereby to display said scene.
Dependencies are inferred from the claim text.