Video game with variable game space display reduction ratio
AssigneeKonami Corporation
InventorsHideyuki Fujiwara, Koichi Takagami
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AssigneeKonami Corporation
InventorsHideyuki Fujiwara, Koichi Takagami
Estimating the term…
A video game system has a controller including a CPU which functions as a controller action detecting unit, a skiing control unit, and a display control unit. The controller action detecting unit detects whether each of first button and left and right trigger buttons on a manual controller is pressed or not. The skiing control unit controls the skiing of a downhill racer. The display control unit displays on a television monitor a video image in a game space which includes a downhill course as viewed from a viewpoint placed behind the downhill racer and a background composed of various models. When the display control unit displays the video image on the television monitor, it vertically reduces the size of the game space to compress and display an image within a vertical range that subtends a combined angle of elevation and depression which is greater than a combined angle of elevation and depression subtended vertically by the display screen of the television monitor. The combined angle of elevation and depression is determined using a speed at which the downhill racer is skiing.
A video game system for displaying a character moving in a depthwise direction in a game space, comprising:
A video game system for displaying a character moving in a depthwise direction in a game space, comprising:
A method of controlling display of images in a video game to display a character moving in a depthwise direction in a game space, comprising the steps of:
A recording medium storing an executable program for controlling display of images in a video game to display a character moving in a depthwise direction in a game space, said program comprising the steps of:
Dependencies are inferred from the claim text.