Video game device, character growth control method for video game and readable storage medium storing growth control program
AssigneeKonami Corporation
InventorsTetsuya Kondo, Eiji Nakagawa, Akinori Hiromi
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AssigneeKonami Corporation
InventorsTetsuya Kondo, Eiji Nakagawa, Akinori Hiromi
Estimating the term…
A video game device of this invention comprises a speech/action storage device for storing contents of various speeches and actions of a leader character to be given to a main character as an ability growth object; an ability value updating device for successively updating an ability value of the main character according to the execution result of the content of the speech/action; a parameter storage device for storing an enthusiasm parameter which is set to be a positive value for each training-related speech/action and a negative value for any other speech/action; an enthusiasm parameter adding device for adding a set value to a present enthusiasm parameter given to the main character every time the speech/action is executed; a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and a judging device for judging a successful growth of the main character.
A video game device comprising:
A character growth control method for a video game in which an ability value of a main character is successively updated every time a speech/action is executed by successively executing contents of speeches/actions of a leader character, including training-related speeches/actions, to be given to the main character as an ability growth object and relating at least to training and a random factor according to consecutive operations of an operation unit, and causing the main character to perform the contents of the speeches/actions into which the random factor is incorporated, said method comprising the steps of:
A readable storage medium for storing a character growth program of a video game in which an ability value of a main character is successively updated every time a speech/action is executed, the character growth program including the steps of:
Dependencies are inferred from the claim text.