Game utilizing non-identical sequential images as a winning condition
AssigneeLouis B. Paludi
InventorLouis B. Paludi
Life of this patent
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Abstract
A method of playing a game in which a library contains a plurality of events depicted in a series of sequential, non-identical images identified as a first image, a second image, etc. A first image selected from the plurality of first images in the library is displayed in a frame, such as a frame on a video monitor. Likewise, a selected one of the second images from the plurality of second images in the library is displayed in a second frame. If the images displayed in the frames sequentially depict the first and second images of the event, then a winning condition is achieved. An apparatus for performing the method is also disclosed.
Claims23
A method of playing a video game comprising the steps of:
- maintaining a library containing a plurality of events each illustrated in a plurality of non-identical, sequential images of a football game, the images in each event identified as a first image, a second image, etc., wherein at least four of the events are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return;
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- providing an array of frames arranged at least in a prescribed substantially horizontal alignment;
- displaying in the left-most frame in the horizontal alignment a selected one of the first images from said library;
- displaying in the next left-most frame in the horizontal alignment a selected one of the second images from said library;
- establishing as a first winning condition the display in the substantially horizontally aligned frames of the sequential images illustrating one of said events.
A video game apparatus comprising:
- a plurality of sequences of a plurality of non-identical images of a football game wherein at least four of the images are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return;
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- means for maintaining a library containing said images, with the images in each sequence being identified as a first image, a second image, etc.;
- means for providing an array of frames arranged substantially in a prescribed arrangement;
- means for displaying in a first selected frame a selected one of the first images from said library;
- means for displaying in a second selected frame a selected one of the second images from said library;
- and
- means for establishing as a first winning condition the display in the selected frames of one sequence of images.
A method of playing a video game comprising the steps of:
- maintaining a library containing a plurality of series of non-identical, time sequenced images, with each series depicting a different event, and with at least two images in each series, the images in each series identified as a first time image for the earliest image in the time sequence, a second time image for the second earliest image in time sequence, etc., wherein at least four of the events are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return:
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- providing an array of frames arranged substantially in a prescribed arrangement;
- displaying in a selected frame a selected one of the first time images from said library;
- displaying in another selected frame a selected one of the second time images from said library;
- establishing as a first winning condition the display in the selected frames of one of the series of time sequenced images depicting an event.
A video game apparatus comprising;
- means for maintaining a library containing a plurality of series of non-identical, time sequenced images, with each series depicting a different event, and with at least two images in each series, the images in each series identified as a first time image for the earliest image in the time sequence, a second time image for the second earliest image in time sequence, etc., wherein at least four of the events are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return;
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- means for providing an array of frames arranged substantially in a prescribed arrangement;
- means for displaying in a selected frame a selected one of the first time images from said library;
- means for displaying in another selected frame a selected one of the second time images from said library;
- and
- means for identifying as a first winning condition the display in the selected frames of one of the series of time sequenced images depicting an event.
A method of playing a video game comprising the steps of:
- maintaining a library containing at least three series of non-identical, time sequenced images, with each series depicting a different event, and with at least three images in each series, the images in each series identified as a first time image for the earliest image in the time sequence, a second time image for the second earliest image in the time sequence, a third time image for the third earliest image in the time sequence, etc., wherein at least four of the events are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return;
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- providing an array of at least three frames in a prescribed arrangement;
- displaying in a first selected frame a selected one of the first time images from said library;
- displaying in a second selected frame a selected one of the second time images from said library;
- displaying in a third selected frame a selected one of the third time images from said library;
- establishing as a first winning condition the display in the three selected frames of one of the series of time sequenced images depicting an event.
A video game apparatus comprising:
- means for maintaining a library containing at least three series of non-identical, time sequenced images, with each series depicting a different event, and with at least three images in each series, the images in each series identified as a first time image for the earliest image in the time sequence, a second time image for the second earliest image in the time sequence, a third time image for the third earliest image in the time sequence, etc., wherein at least four of the events are selected from the group consisting of:
- (a) a pass play;
- (b) a run play;
- (c) a punt return;
- (d) a kick off return;
- (e) a field goal attempt;
- (f) a safety;
- (g) a pass interception;
- and
- (h) a fumble recovery;
- means for providing an array of at least three frames in a prescribed arrangement;
- means for displaying in a first selected frame a selected one of the first images from said library;
- means for displaying in a second selected frame a selected one of the second images from said library;
- means for displaying in a third selected frame a selected one of the third images from said library;
- and
- means for identifying as a first winning condition the display in the three selected frames of one of the series of time sequenced images depicting an event.
Dependencies are inferred from the claim text.