Image synthesis method, games machine, and information storage medium
AssigneeNamco Ltd.
InventorsMasanori Yamada, Naoki Ito, Masahiro Kimoto, Masamichi Abe
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AssigneeNamco Ltd.
InventorsMasanori Yamada, Naoki Ito, Masahiro Kimoto, Masamichi Abe
Estimating the term…
The objective is to provide an image synthesis method, games machine, and information storage medium which make it easy for a player to learn operating sequences that cause a game character to perform various different actions. If a training mode in which a player can practice manipulations is selected and an attack of a game character 30 hits another game character 32, a hit mark 34 is displayed at the hit location. In addition, a replay image is displayed if a replay creation condition is satisfied or if the player has performed a given manipulation. To enable the player to practice counterattacking, a game character manipulated by the computer initiates attacks at a constant timing.
A method for training a player, comprising:
A method for training a player, comprising:
A method for training a player comprising:
A games machine that trains a player, comprising:
A games machine for training a player comprising:
A games machine for training a player, comprising:
An information storage medium for training a player, comprising:
An information storage medium for training a player, comprising:
An information storage medium for, training a player, comprising:
Dependencies are inferred from the claim text.