Game machine and information storage medium
AssigneeNamco Ltd.
InventorsYutaka Konoe, Tatsuhiko Mochizuki
Life of this patent
Estimating the term…
Loading patent…
AssigneeNamco Ltd.
InventorsYutaka Konoe, Tatsuhiko Mochizuki
Estimating the term…
The objective of this invention is to provide a game machine and information storage medium that make it possible for players to perceive which player has succeeded in attacking which target, in a simple manner. When players have launched attacks against a target, attacking player identification information, which is information for identifying which player has succeeded in attacking that target, is associated with that target and is kept and saved. Targets 40-1 and 40-2 that have been hit by shots 32-1 and 32-2 from players 1 and 2 turn red and blue, which are symbolic colors for players 1 and 2, or change shape to symbolic shapes for players 1 and 2. If player 1, whose symbolic color is red, succeeds in attacking a target then player 2, whose symbolic color is blue, succeeds in attacking the same target, the color of the target first changes from a neutral color to red, then to blue. A target which a player has succeeded in attacking is made to fragment and the attacking player identification information is associated with a target created by fragmentation. The attacking player identification information is associated with the target and is kept and saved until the game stage ends.
A game machine for a multi-player type of game in which a plurality of players launch attacks against a target, wherein said game machine comprises:
A computer-readable information storage medium for a multi-player type of game wherein a plurality of players launch attacks against targets, said information storage medium comprising:
Dependencies are inferred from the claim text.