A plurality of game cards adapted for a sympathetic game, each comprising:
- a positional specific information entering space with a frame, for entering a positional information for specifying a player's position;
- a player's specific information entering space with a frame, for entering a player's specific information for specifying the player;
- a first digital information entering space with a frame, having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals,
- a second digital information entering space with a frame, having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors,
- a third digital information entering space with a frame, having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes,
- a fourth digital information entering space with a frame, for entering a character which optionally occurs to the player,
- a fifth digital information entering space with a frame, for entering a message which optionally occurs to the player,
- a first analog information entering space with a frame, for entering a figure which optionally occurs to the player, and
- a second analog information entering space with a frame, for entering a free image which optionally occurs to the player,
- wherein the sympathetic game is conducted by distributing a different one of the plurality of game cards to each of a plurality of players one by one, each of the players filling in the positional information entering space, the specific information entering space, the first digital information entering space, the second digital information entering space, the third digital information entering space, the fourth digital information entering space, the fifth digital information entering space, the first analog information entering space and the second analog information entering space, arranging the filled game cards in accordance with the respective entered positional information, and determining a first degree of sympathy between one first object selected in one game card and another first object selected in another game card, a second degree of sympathy between one second object selected in one game card and another second object selected in another game card, a third degree of sympathy between one third object selected in one game card and another third object selected in another game card, a fourth degree of sympathy between one character entered in one game card and another character entered in another game card, a fifth degree of sympathy between one message entered in one game card and another message entered in another game card, a sixth degree of sympathy between one figure entered in one game card and another figure entered in another game card, and a seventh degree of sympathy between one free image entered in one game card and another free image entered in another game card by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
- wherein all of the game cards are formed in a substantially same shape and each game card comprises a connecting part for connecting one game card with another at an end of each game card, wherein the connecting part comprises a first protrusion having a shape broadened toward a free end thereof, which is formed on one of upper and lower ends of each game card;
- a first recess having a shape corresponding to that of the first protrusion, which is formed at a position corresponding to that of the first protrusion, on the other of the upper and lower ends;
- a second protrusion having a shape broadened toward a free end thereof, which is formed on one of right and left ends of each game card;
- a second recess having a shape corresponding to that of the second protrusion, which is formed at a position corresponding to that of the second protrusion on the other of the right and left ends thereof.