Educational board game for learning to drive safely
OwnerAnthony R. Howlett, Raphael E. Louisinventors
Life of this patent
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Abstract
A educational board game for learning to drive safely for teaching proper safe driving rules and educating a person to the requirements of a driving test. The educational board game for learning to drive safely includes a game board having a playing surface, the playing surface having a start space and a plurality of playing spaces, a plurality of playing pieces, a plurality of vehicle models, each vehicle model having a plurality of vehicle parts couplable to form the vehicle model, a plurality of game cards, and a pair of dice.
Claims1
A method for playing an educational board game for teaching players responsibilities and consequences associated with the privileges of driving a vehicle, the steps of the method comprising:
- providing a board game comprising:
- a game board having a playing surface, said playing surface having an outer path, an interior portion and a plurality of playing spaces, said playing spaces being divided into motorway spaces, motorway enter/exit spaces, accident spaces, card draw spaces, part acquisition spaces, corner spaces, and lose turn spaces;
- said motorway spaces having a rectangular arrangement to define an inner path positioned in said interior portion of said game board, said motorway enter/exit spaces extending between said outer path of said game board and said inner path, said inner path being in a concentric relation to said outer path;
- a plurality of playing cards, said playing cards being divided into a first group of question cards and a second group of question cards, each of said first group of question cards having a vehicle law related question, each of said second group of question cards having a driving code related question and a penalty amount indicator;
- a plurality of vehicle models, each vehicle model having a plurality of separable vehicle portions;
- a plurality of game pieces positionable on said playing surface;
- a plurality of dice;
- and
- a plurality of bills of play money for purchasing said vehicle portions of said vehicle models and paying penalties;
- providing a respective one of said game pieces for each player;
- providing a quantity of said bills of play money to each player;
- each of said players consecutively taking a turn, the steps of each turn comprising:
- rolling a dice and moving the player's game piece on the game board to a playing space determined by the roll of the dice;
- answering a driving code related question from one of said second group of playing cards when landing on one of said parts acquisition spaces, purchasing a corresponding vehicle portion for an associated price when a correct answer is given, ending said turn when an incorrect answer is given, the player having an option not to purchase said corresponding vehicle portion if said corresponding vehicle portion is not needed or if the player has insufficient amounts of said play money;
- losing a turn when landing on one of said lose turn spaces;
- collecting an associated amount of said play money when landing on one of said corner spaces, the player having an option to answer a question from said second group of question cards and collect twice the associated amount if correct or nothing if incorrect;
- drawing a corresponding one of said playing cards when landing on one of said card draw spaces,
- following directions associated with landing on one of said accident spaces;
- answering a question from said first group of question cards when moving along said outer path and landing on one of said motorway enter/exit spaces, entering said inner path when an incorrect answer is given, collecting an associated amount of play money and continuing the turn when a correct answer is given;
- answering a question from said first group of question cards when moving along said inner path and landing on one of said motorway enter/exit spaces, exiting said inner path when a correct answer is given, paying an associated amount of play money, ending the turn, and continuing on the inner path on the next turn when an incorrect answer is given;
- answering a question from an associated one of said first group or second groups of question cards when landing on one of said card draw spaces, continuing said turn when correctly answering a question from said second group of question cards, ending the turn when incorrectly answering a question from said second group of question cards, paying an associated amount of said play money and ending the turn when incorrectly answering a question from the first group of question cards, and receiving the associated amount of play money and continuing the turn when correctly answering the question from the first group of question cards;
- winning the game upon collection of said vehicle portions to form a complete one of said vehicle models.
Dependencies are inferred from the claim text.